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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Darwin
C C P C C P Alliance
1717

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Posted - 2015.11.27 13:34:00 -
[1] - Quote
Faenir Antollare wrote:If a ship has a "skin" applied to the hull, will it also accumulate dust/dirt in the same way a none skinned hull would ?
Yes. And, changing the skin will not remove the dirt.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1717

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Posted - 2015.11.27 13:34:52 -
[2] - Quote
Jeremiah Saken wrote:What are minimal graphic settings to see dust on ships?
Pretty sure that you need to be running with shader quality on "High," as removing the dirt maps is a primary difference between "High" and "Medium."
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1728

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Posted - 2015.11.28 16:59:52 -
[3] - Quote
Alaik wrote:I've not read through the comments, but will the number of kill marks a ship has be viewable on the killmail when it dies? Could be an excellent bragging tool - "I got this one guy with 675 killmarks the other day!" Won't be that way at this time, but thanks for the suggestion. Always a possibility for the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1736

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Posted - 2015.11.29 15:43:45 -
[4] - Quote
Rock Oyok wrote:Please reconsider. Time spent in a hangar should not count towards ship age. Let them gather dirt only when (if) they are actually out there and in use. We did consider this, and we like the idea too. The result was that that additional complexity would have required additional time to implement that we simply do not have at this point, with all the other features coming up. It's always possible this might be revisited in the future, but probably not soon.
Quote:Also I second requests for completely opting out of both possibilities - the feature per se, and the "clean ship" button - some players would absolutely hate to accidentally clean their rust buckets, while others would be forced to "clean ship" at every pit stop... The primary difference between "Medium" and "High" shader settings is the dirt feature. If you set your shader quality to "Medium," you will have a permanently-clean ship, and few (if any) other visual differences.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1743

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Posted - 2015.11.30 18:30:53 -
[5] - Quote
Jeremiah Saken wrote:Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like?
Dirt accumulation never stops, but it does asymptotically approach a limit over long periods of time. The difference in look between one and two years is distinct, but between two and ten years it's pretty subtle.
Also, note that all ships have been reset to a clean state to start, and the accumulation of dirt begins the first time you sit in a given ship. In the future, ships you assemble but don't sit in will not accumulate dirt until you enter the ship, at least in your hangar.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1757

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Posted - 2015.12.09 10:19:13 -
[6] - Quote
Pic'n dor wrote:Another question :
What are the effects on dust level or killmarks when trading or contracting assembled ships ?
The assembled ship will retain its dust level and kill marks across trading or contracting. Repackaging, however, will reset those.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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